{"id":61,"title":"GPU Audio announce their long-awaited SDK","bg_image":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/article/bg_image/61/54c2-image.jpg","collage":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/article/bg_image/61/collage_54c2-image.jpg"}},"type":"Newsfeed::Article","preview":"Create Your Own Next Generation Audio Processing Tools ","views":0,"content":"\u003cp\u003eGPU Audio have officially announced their \u003cstrong\u003eSoftware Development Kit\u003c/strong\u003e to explore the capabilities of using GPUs for audio processing. Anyone can sign up for access to the SDK, either as an individual or company representative by completing this \u003ca href=\"https://docs.google.com/forms/d/e/1FAIpQLSevUEBS-eikGdqPjxsNHcK47LkTxNM16So5iQLNDE9mlH-BWw/viewform\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255); background-color: transparent;\"\u003eonline form\u003c/a\u003e\u003cspan style=\"color: rgb(194, 133, 255); background-color: transparent;\"\u003e.\u003c/span\u003e\u003c/p\u003e\u003cp\u003eThis technology allows developers to \u003cstrong\u003eUnlock Creative Potential, Expand Artistic Horizons, and Open A New Era of Creativity\u003c/strong\u003e. Through these tools, we’re unlocking advancements in accelerated computing, spatial audio processing, game audio, machine learning, and AI.\u003c/p\u003e\u003cp\u003eThe GPU Audio SDK is made up of four main components: \u003cstrong\u003eGPU Audio Component \u003c/strong\u003e(the audio processing engine), \u003cstrong\u003eProcessor API\u003c/strong\u003e (numerous interfaces for creating audio processors), \u003cstrong\u003eDSP API \u003c/strong\u003e(interfaces for using audio processors) and the \u003cstrong\u003eDSP Components Library\u003c/strong\u003e (example components) . These elements are hosted privately on the \u003cstrong\u003eGPU Audio GitHub page\u003c/strong\u003e - with support currently provided for Windows machines with NVIDIA GPUs.\u0026nbsp;\u0026nbsp;\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eLater in the year GPU Audio will release the LTS (Long Term Support) Version of the SDK.\u0026nbsp;\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eThe main goal of this LTS SDK platform is to provide a set of interfaces that have a determined set of features and target platforms with guarantees on backward compatibility. This allows partners and vendors to detach the update cycles of their products from the update cycles of the GPU AUDIO platform.\u0026nbsp;\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGPU Audio LTS SDK Features:\u003c/strong\u003e\u003c/p\u003e\u003cul\u003e\u003cli\u003eIncreased platform support for AMD, Mac OS X, and M-silicon GPUs;\u003c/li\u003e\u003cli\u003eUnified interfaces for multiple platform support;\u003c/li\u003e\u003cli\u003eEnd-user ability to run applications of multiple vendors simultaneously on the same GPU;\u003c/li\u003e\u003cli\u003eExtended DSP library;\u003c/li\u003e\u003cli\u003eGPU-based Solution for real-time inference for Machine Learning workflows;\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eUse cases for the SDK include: Low-Latency Multichannel Processing, Dynamic Spatial Reverbs, Room Simulation, Acoustic Room Correction, Multichannel Sound Synthesis, Real-Time Inferencing of Complex Models and ML-enabled workflows (such as harmonizing multiple instruments), and much more.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSign up for the GPU Audio SDK today by completing\u003c/strong\u003e\u003cstrong style=\"color: rgb(194, 133, 255);\"\u003e \u003c/strong\u003e\u003ca href=\"https://docs.google.com/forms/d/e/1FAIpQLSevUEBS-eikGdqPjxsNHcK47LkTxNM16So5iQLNDE9mlH-BWw/viewform\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255); background-color: transparent;\"\u003e\u003cstrong\u003ethis form\u003c/strong\u003e\u003c/a\u003e\u003cstrong style=\"color: rgb(0, 0, 0); background-color: transparent;\"\u003e. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003eWe invite developers and businesses to evaluate the SDK and provide feedback on its development. Our team is dedicated to ensuring your journey with the GPU Audio SDK is smooth and productive. If you have any questions, encounter any challenges, please don't hesitate to contact us here \u003ca href=\"http://support@gpu.audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255); background-color: transparent;\"\u003esupport@gpu.audio\u003c/a\u003e\u003c/p\u003e\u003cp\u003eWe look forward to all potential collaborations and the extraordinary next-generation projects ahead. \u003c/p\u003e\u003cp\u003e\u003ca href=\"https://docs.google.com/forms/d/e/1FAIpQLSevUEBS-eikGdqPjxsNHcK47LkTxNM16So5iQLNDE9mlH-BWw/viewform\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255); background-color: transparent;\"\u003e\u003cstrong\u003eSign up\u003c/strong\u003e\u003c/a\u003e\u003cstrong\u003e for the GPU Audio SDK to start practising with our interfaces and make your first builds today!\u003c/strong\u003e\u003c/p\u003e","pathname":"gpu-audio-announce-their-long-awaited-sdk-61","human_date":"18 Mar 2024","read_time":"4 Minutes","category":null,"related_items":[{"id":1,"title":"ADOBE MAX LOS ANGELES 2022","bg_image":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/event/bg_image/1/efa3-image.jpg","collage":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/event/bg_image/1/collage_efa3-image.jpg"}},"type":"Newsfeed::Event","preview":"GPU Audio joins our partners, AMD, to demonstrate how GPU Audio plugins can be used to enhance workflows of post production workstations. 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