{"id":42,"title":"Mach1 and GPU Audio Announce New Spatial System","bg_image":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/article/bg_image/42/ce21-image.jpg","collage":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/article/bg_image/42/collage_ce21-image.jpg"}},"type":"Newsfeed::Article","preview":"Leveraging GPU Audio's novel approach to accelerating audio processing with the untapped power of the GPU, the Mach1 Spatial System will be a groundbreaking free tool. This cross-platform workflow ...","views":0,"content":"\u003cp\u003eLeveraging \u003ca href=\"https://www.gpu.audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003eGPU Audio\u003c/a\u003e's novel approach to accelerating audio processing with the untapped power of the GPU, the Mach1 Spatial System will be a groundbreaking free tool. This cross-platform workflow democratizes access to the existing product in the market, \u003ca href=\"https://www.mach1.tech/spatial-system\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003eMach1 Spatial System\u003c/a\u003e ($499.00), taking advantage of GPU power and giving users access to flexible spatial and multichannel audio mixing for emerging audio mediums.\u0026nbsp;\u003c/p\u003e\u003cp\u003eThe\u003cspan style=\"color: rgb(194, 133, 255);\"\u003e \u003c/span\u003e\u003ca href=\"https://rd.nytimes.com/projects/approaches-to-mixing-spatial-audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003eNew York Times R\u0026amp;D Spatial Audio Report\u003c/a\u003e recently called Mach1 an “effective alternative to Dolby Atmos\" due to its flexibility and web browser support. The Mach1 Spatial framework unifies all multichannel and spatial audio formats, making it format, codec, and platform agnostic. Mach1 Spatial is 100% transparent, with no additional filtering or signal-altering processing required to simulate spatial audio, enabling Mach1 to bring much-needed interoperability and standards to spatial audio production and development.\u003c/p\u003e\u003cp\u003eMach1 Spatial System is a multichannel and spatial audio framework for the community to develop standards and best practices, allowing users to confidently deliver spatial or multichannel audio of any existing specification now or in the future. An accompanying series of Mach1 Spatial System Pro-Tier paid plugins are also being designed to take advantage of GPU processing for audio, which will further enhance the Mach1 Spatial System workflow for spatial audio.\u003c/p\u003e\u003cp\u003e“Spatial audio is not just a processing effect or feature; it is a new medium,” states CEO Jacqueline Bosnjak. “We are ensuring what has existed for stereo as a medium can also exist for multichannel and spatial audio. Since we all understand stereo and no one owns it, we can collectively develop tools that interface with it properly, which allowed it to thrive as a creative digital medium. Mach1 and GPU Audio are building tools to enable spatial audio to reach its full potential as a new medium where artists and engineers have full creative control”\u003c/p\u003e\u003cp\u003eThe free cross-platform Mach1 Spatial System, in collaboration with GPU Audio, will be released later this year, and an early-stage demo will be showcased at the GPU Audio booth at the \u003ca href=\"https://www.gpu.audio/blog/32-namm-innovation-lounge-the-future-of-audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003e2023 NAMM Show on April 13-15th, 2023\u003c/a\u003e\u003cspan style=\"color: rgb(194, 133, 255);\"\u003e.\u0026nbsp;\u003c/span\u003e\u003c/p\u003e\u003cp\u003eMach1 will have a series of projects mixed with the Mach1 Spatial System, including artist Eli Keszler [LUCKYME® /Warp Records] “Eli’s Percussion in Mach1,” a live jazz recording of \"Misty,\" and a spatial sound recording from the Okavango Delta in Africa, which will be presented at the GPU Audio Innovation Lounge with Genelec.\u003c/p\u003e\u003cp\u003eSign up to \u003ca href=\"https://www.gpu.audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003egpu.audio\u003c/a\u003e or email \u003ca href=\"whatsup@mach1.tech\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003ewhatsup@mach1.tech\u003c/a\u003e to get updates about the Mach1 Spatial System and the Mach1 Spatial System pro-tier plugins as they work with GPU Audio to unlock new opportunities to build this new medium with the community.\u003c/p\u003e\u003cp\u003e\u003cbr\u003e\u003c/p\u003e\u003cp\u003eThe Mach1 Spatial System early-stage demo will showcase features that set this product way ahead of any relatively close competitive alternative, including but not limited to:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eTransparent spatial audio mixing:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eThe spatial audio mixing framework from Mach1 Spatial means there are no additional room models, delays, or filters to simulate spatial audio (unless the user adds them themselves), and the mixing sound-field environment is 1:1 synonymous with stereo mixing expectations but scaled for 3D spaces.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eFlexible multichannel and spatial audio outputs:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eBy utilizing Mach1 Spatial as the intermediary format, the user will have access to the publicly maintained Mach1Transcode API and be able to effortlessly output any multichannel or spatial audio format, whether it is any of the sub-specs of the following: Mach1 Spatial, Dolby Atmos, Sony 360 Reality Audio, ambisonics, surround, etc..\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eContinuous multichannel master file rendering:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eAs the user plays the spatial audio mix downstream to this product, the app will intelligently join the played segments and continuously update a rendered master file to the user's hard drive; this removes the requirement to figure out how to externally \"arm and record\" this app, and the user is no longer expected to figure out how to manually render or export a distributable file as they need. The user can also finely enter the start and stop points as needed for precision.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eNo additional save file required:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eAll the mixing settings for multichannel and spatial audio mixing are saved with the user's DAW project settings. This is true even if the DAW does not support multichannel audio.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eAggregated head-tracking input:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eThis product will have an aggregated head-tracking tool included, allowing users to add their own head-tracking hardware/software for better spatial audio monitoring. The head-tracking tool is open-source, so IMU or head-tracking-enabled device manufacturers, developers, or users can add new units as they appear on the market, providing more user access and flexibility to this tool.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eBetter spatial/3D visual aid:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eAdditional tools to monitor and visually view the spatial sound-field mix and even spatial metering.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eOpensource playback tool for sharing mixes:\u0026nbsp;\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eAnother component that lets users brand their own player to share their spatial audio content as they prepared in their preferred spatial audio format while we are waiting for more distribution market adoption.\u003c/p\u003e","pathname":"mach1-and-gpu-audio-announce-new-spatial-system-42","human_date":"07 Apr 2023","read_time":"5 Minutes","category":null,"related_items":[{"id":1,"title":"ADOBE MAX LOS ANGELES 2022","bg_image":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/event/bg_image/1/efa3-image.jpg","collage":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/event/bg_image/1/collage_efa3-image.jpg"}},"type":"Newsfeed::Event","preview":"GPU Audio joins our partners, AMD, to demonstrate how GPU Audio plugins can be used to enhance workflows of post production workstations. 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