{"id":28,"title":"Vienna Symphonic Library adopt GPU Audio Technology","bg_image":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/article/bg_image/28/bc69-image.jpg","collage":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/article/bg_image/28/collage_bc69-image.jpg"}},"type":"Newsfeed::Article","preview":"GPU Audio and Vienna Symphonic Library are excited to announce a brand new partnership; unveiling the Vienna MIR Pro 3D Multi Impulse Response Convolution platform powered for the first time by GPU...","views":0,"content":"\u003cp\u003e\u003ca href=\"https://www.vsl.co.at/en/MIR_Pro_3D#!GPU_Audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003eGPU Audio and Vienna Symphonic Library\u003c/a\u003e\u003cspan style=\"color: rgb(194, 133, 255);\"\u003e \u003c/span\u003eare excited to announce a brand new partnership; unveiling the Vienna MIR Pro 3D Multi Impulse Response Convolution platform powered for the first time by GPU Audio technology. This landmark collaboration sees one of the most established plug-in manufacturers join forces with the company making waves in the audio technology field; processing high fidelity, ultra low latency audio using graphics cards.\u0026nbsp;\u003c/p\u003e\u003cp\u003eThe \u003ca href=\"https://www.vsl.co.at/en/MIR_Pro_3D#!GPU_Audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003eVienna MIR Pro 3D\u003c/a\u003e concept offers a unique, and immersive approach to space as a musical instrument, while ensuring pristine sound quality. It offers direct access to virtual representations of some of the world’s most exciting acoustic spaces with up to four listener/mic positions and virtually unlimited source positions. The collaboration with GPU Audio marks a shift in modern plug-in development, outsourcing huge swathes of in-demand CPU processes directly to the infinitely more adaptable and streamlined graphics card - opening up system resources tenfold, giving musicians less headaches and more creative freedom.\u003c/p\u003e\u003cp\u003eGPUAudio’s CBDO Jonathan Rowden explains: \"As a composer myself, the name VSL has always met my ears with a certain reverence - from film and game composers that wanted to bring the absolute peak of quality to their final deliveries. Further enabling the VSL platform to elevate users' musical creativity and results, via acceleration on GPUs, is a natural fit for the technology and a personally fulfilling one for me.\"\u003c/p\u003e\u003cp\u003eVienna MIR Pro 3D reframes and redesigns how composers, producers, sound designers, and live FOH engineers interact with their audio platforms. It replaces countless parameters, faders, knobs and engineering know-how with an entirely new graphical concept which allows users to interact more like a conductor than an engineer, to intuitively achieve greater clarity, immersion and authenticity in a mix. MIR’s core engine relies heavily on convolution; a mathematical process that ordinarily pushes the CPU to the limit, with a huge number of sound sources (such as orchestras), multiple output channels (for the likes of 3D audio) and long reverb tails resulting in hundreds, or even thousands of convolutions*. Now utilising GPU Audio’s patented technology in addition to the CPU is a step towards a new dimension of processing power.\u0026nbsp;\u003c/p\u003e\u003cp\u003eVSL’s approach is one of a kind - there’s no other company or platform offering such high fidelity convolution-based virtual rooms with this level of interaction and seamless control. To combine this pro-tier acoustic authenticity and accuracy with the vast processing capabilities of a graphics card provided by GPU Audio is truly a paradigm-shifting moment for the industry.\u0026nbsp;\u003c/p\u003e\u003cp\u003eThis is the first 3rd party plug-in release announced which utilises GPU Audio’s patented technology. Find out more about the GPU Powered Vienna MIR Pro 3D \u003ca href=\"https://www.vsl.co.at/en/MIR_Pro_3D#!GPU_Audio\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003ehere\u003c/a\u003e. Sign up to be notified of the release\u003cspan style=\"color: rgb(194, 133, 255);\"\u003e \u003c/span\u003e\u003ca href=\"https://docs.google.com/forms/d/e/1FAIpQLSevDGIZRu5xsqIgesT5m3XDj_NXavxtV8P0Y_Y9kV3ICm7jqA/viewform\" rel=\"noopener noreferrer\" target=\"_blank\" style=\"color: rgb(194, 133, 255);\"\u003ehere\u003c/a\u003e\u003cspan style=\"color: rgb(194, 133, 255);\"\u003e.\u003c/span\u003e\u0026nbsp;\u0026nbsp;\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eVienna MIR Pro 3D Features and Benefits:\u003c/strong\u003e\u003c/p\u003e\u003cul\u003e\u003cli\u003eDirect access to virtual representations of some of the world’s most exciting acoustic spaces, from up to four listener/mic positions and virtually unlimited source positions.\u003c/li\u003e\u003cli\u003eBased on pure, true-to-the-source audio recordings upscaled to 3rd Order Ambisonics – no algorithmic reverb or physical modelling.\u003c/li\u003e\u003cli\u003eFull 3D audio support, six degrees of freedom – instruments or any other sound source, virtual microphones and microphone capsules can be moved in a fluid three-dimensional space and rotated and tilted in any direction\u003c/li\u003e\u003cli\u003eTotal flexibility of audio output formats, from stereo to surround to immersive and raw Ambisonics.\u003c/li\u003e\u003cli\u003eThe unique MIR Control Icon allows for easy placing of any audio signal in a three-dimensional room and control of almost any sonic aspect quickly and intuitively.\u003c/li\u003e\u003cli\u003eTabbed instances provide multiple venues simultaneously, with instruments taking up “Roles” to move between venues.\u003c/li\u003e\u003cli\u003eIndividual RoomEQ settings for different signal sources allow for specific fine-tuning of the “wet” signal\u003c/li\u003e\u003cli\u003eCharacter Presets (such as ‘Air’, ‘Silk’, ‘Bite’, ‘Distant’, ‘Warm’) for quick timbral changes\u003c/li\u003e\u003cli\u003eAdvanced Preset Management of Venue Presets and Roles\u003c/li\u003e\u003cli\u003eOptional distance-depending air absorption filter and volume scaling\u003c/li\u003e\u003cli\u003eAdjustable Room Tone (natural noise floor) recorded from each microphone position in full Ambisonics\u003c/li\u003e\u003cli\u003eDirectional frequency profiles with reflectional information from every single Vienna Instrument, plus a selection of “General Purpose” profiles for 3rd party sources, for the most accurate rendering\u003c/li\u003e\u003cli\u003eWorks with any commonly used sampling frequency, up to 192 kHz\u003c/li\u003e\u003cli\u003eAU/VST/VST3/AAX Native plug-in for direct integration with most modern DAWs\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e* For example: An orchestra made up of 80 stereo sources, mixed in 7.0.4 for Dolby Atmos, will create a maximum of 1,760 positional impulse responses and consequently the same number of convolutions (80 x 2 x 11).\u003c/p\u003e","pathname":"vienna-symphonic-library-adopt-gpu-audio-technology-28","human_date":"24 Apr 2023","read_time":"5 Minutes","category":null,"related_items":[{"id":1,"title":"ADOBE MAX LOS ANGELES 2022","bg_image":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/event/bg_image/1/efa3-image.jpg","collage":{"url":"https://eap-spaces.fra1.cdn.digitaloceanspaces.com/storage/newsfeed/event/bg_image/1/collage_efa3-image.jpg"}},"type":"Newsfeed::Event","preview":"GPU Audio joins our partners, AMD, to demonstrate how GPU Audio plugins can be used to enhance workflows of post production workstations. 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