Inside the Cabin

  • Focused audioReal-time spatial filtering delivers seat-specific sound with minimal bleed between zones
  • Software onlyRuns on the GPU already installed in the vehicle. No new components, no speaker redesign – no extra cost
  • Universal and scalableAcross all car models, compatible with all cabin architectures
  • ~2% GPU loadOf the vehicle's existing onboard GPU compute, measured on a Qualcomm SA8295

Hear It in Action

Soundscape Zone demo video in a car cabin

Keeping Sound in Its Seat

01AcquireAcoustic data captured in the target cabin
02Model the CabinHow sound travels in that specific vehicle
03Compute Zone FiltersCompensation calculated for every zone
04RunReal-time processing and superposition on the onboard GPU
Suppression is deliberately non-uniform — it peaks in the mid frequencies, where speech lives, and at the centre of each listening zone, where heads actually are.
Zone 1 · active80dB SPL
Zone 2 · inactive78dB SPL−25 dB suppression
Compensation Passive separation: inter-zone difference within 2 dBCompensation on: inter-zone suppression 25 dB
Zone 1 · active80dB SPL
Zone 2 · inactive78dB SPL−25 dB suppression
Compensation
Passive separation: inter-zone difference within 2 dBCompensation on: inter-zone suppression 25 dB

Measured, Not Modelled

25 dB

Inter-zone suppression,
against a 2 dB passive baseline

~2%

GPU load on the vehicle’s existing GPU

100%

Software solution. Runs on GPUs with no additional hardware

Up to 4

Independent streams at once, one per occupant

One Tool,
From Graph to Sound

Demoed Live on Two Continents

CES 2026

Full cabin demo in a rewired Cybertruck. Over 10 dB separation.

Qualcomm Automotive Summit

Demo on a Dongfeng vehicle in Wuxi, after EAC Shanghai. Over 20 dB separation. 100+ people demoed across both events.

AES Detroit

With Pioneer inside Audio Weaver on TI AM62