Automotive

Multi-Zone Player

Individual audio for every seat —private zones
with no extra speakers, running on under 2%
of the vehicle's existing GPU

Soundscape Voice AI

An assistant that hears
one passenger,  
even when everyone
is talking 

Active Noise Cancelling

Targets road, HVAC and engine noise. Our software does what insulation used to.

Robotics

Spatial Voice for Robots

A robot that answers the person who spoke and hears commands in a noisy space. A software layer on the GPU already inside the robot.

Aviation

Seat-Level Quiet Zones

Rest, talk or take a call in your own acoustic space — reduced engine and cabin noise around the passenger, private audio subtly delivered

Home & Office

Private Call Zones

Stay focused at your desk in an open space — no cross-talk, no distractions. Privacy without a booth.

How Soundscape Integrates

01

Integrate once

Platform middleware lands on the GPU in your existing SoC — infotainment, ADAS or amplifier silicon. No DSP, no added hardware, no board redesign.

02

Model the space

Acoustic data captured in the target environment; a model built for that specific cabin, aircraft or room, using the speakers already in it

03

Activate modules

Zoning, noise cancelling and future capabilities switch on as software modules against the same integration — each tuned to that cabin

04

Update forever

New features and improvements ship over the air across the whole fleet, for the product's entire lifecycle

Runs on the silicon you’ve already chosen

NVIDIA
DRIVE AGX Orin DRIVE AGX Thor
Qualcomm
SA8295 SA8255 SA8397
Texas Instruments
AM62
NXP
i.MX
Other
Any ARM-based platform
Deployed Supported

Fits the tools your team already uses

DSP Concepts Audio Weaver Flow DSP QNX Sound ASPICE Level 1
Deployed Supported Next

One Tool,
From Graph to Sound