
GPU Audio has announced its first GPU-accelerated partner products, delivering the next generation of audio tools and technology powered by NVIDIA. GPU Audio has developed ground-breaking high-fidelity, low-latency audio products, in collaboration with a series of prominent software partners.
Vienna Symphonic Library’s Vienna Power House puts one of the most established orchestral, film, and game-scoring tools into the hands of NVIDIA GPU owners. VSL has been used for some of the most beautiful compositions in film history — from Casablanca to Batman Returns and Harry Potter and the Deathly Hallows. Now, the rich heritage and experience of VSL in acoustic reproduction and instrumentation is hardware accelerated for the first time, enabled by the immense processing capabilities opened up by GPU Audio and NVIDIA accelerated computing.
GPU Audio and Vienna Symphonic Library are pleased to announce the release of Vienna Power House; a series of GPU-accelerated plug-ins and instruments, starting with Vienna MIR Pro 3D (Multi Impulse Response) convolution platform. This landmark collaboration puts the immense processing power of a computer’s graphics card within the VSL ecosystem of professional orchestral plug-ins, for high-fidelity, ultra-low-latency audio.
With the release of Vienna Power House, VSL and GPU Audio have made a commitment to deliver this patented processing power across a range of plug-ins, starting with MIR Pro 3D. The Vienna MIR Pro 3D concept offers a unique and immersive approach to space as a musical instrument, and ensures pristine high-fidelity sound within a range of the world’s most exciting acoustic spaces. MIR Pro 3D offers instant access to precise sound placement on stage, within incredibly accurately captured virtual arenas and rooms with up to four listeners/mic positions and virtually unlimited source positions.
Bringing GPU Audio technology to this and other plug-ins in the VSL series marks a huge shift in modern plug-in development, outsourcing vast swathes of in-demand CPU processes directly to the infinitely more adaptable and streamlined graphics card. MIR Pro 3D’s core engine relies heavily on convolution (a mathematical process that ordinarily pushes the CPU to the limit) with a huge number of sound sources such as orchestras, multiple output channels (for immersive and 3D audio) and long reverb tails resulting in hundreds, or even thousands of convolutions*. Prepare to open system resources to a new dimension of processing power.
GPU Audio’s CBDO Jonathan Rowden explains: “As a composer myself, the name VSL has always met my ears with a certain reverence — from film and game composers that wanted to bring the absolute peak of quality to their final deliveries. Further enabling the VSL platform to elevate users’ musical creativity and results, via acceleration on GPUs, is a natural fit for the technology and a personally fulfilling one for me.”
GPU Audio leverages the state-of-the-art NVIDIA RTX GPUs to complete all the complex operations on the GPU, reducing CPU load. This enables GPU Audio to use the faster GPU memory for storing convolutions for fast access, frees the CPU to focus on other tasks and increases the overall performance of the system,” said Alexander Talashov, CEO of GPU Audio. “On top of this, the large VRAM of NVIDIA RTX professional GPUs allows professional video editors to edit more convolution channels, and work on a video project and its film scoring simultaneously.”
“Creators and developers need advanced processing and computing power to tap into the new era of audio technology,” said Richard Kerris, vice president of developer relations and head of media and entertainment at NVIDIA. “GPU Audio is harnessing the power of NVIDIA platforms to offer breakthrough products and technologies that will advance the state of the art for high-fidelity workflows.”
Learn more about Vienna Power House and the latest version of Vienna MIR Pro 3D by heading to www.vsl.co.at/Vienna_Power_House.
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Vienna MIR Pro 3D Features and Benefits:
* For example: An orchestra made up of 80 stereo sources, mixed in 7.0.4 for Dolby Atmos, will create a maximum of 1,760 positional impulse responses and consequently the same number of convolutions (80 x 2 x 11).